Note that there is far more to consider than AR. This feature is not available right now. Your early hours of Dark Souls 2 are a critical time, when you first come to terms with the abundant challenges of the kingdom of Drangleic. Andrius227. The weapons are sorted by total lightning damage. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth.. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in combat. This is a very general example not based on real dark souls numbers but it illustrates the point. Items that affect stats. : 132 Fire BNS; 1.64 average Fire BNS per point; 1.5 Fire BNS per point when compared to previous 10 points. Running at a higher framerate does not change the total invincibility duration, but the duration itself is measured in these exact increments. Items with special effects in Dark Souls 3 are listed on this page. This duration comes from the console versions of the game running at 30 frames per second. Weapons in Dark Souls II break down faster because durability is technically tied to frame-rate. Players can purchase the bundled content for PS3 and Xbox360 as well. You will see the largest gains in Fire BNS, and therefore Pyromancy damage, every two points between 20 and 40 total Int/Faith. Last edited by Andrius227; Apr 15, 2016 @ 2:02am < > Showing 1-5 of 5 comments . I am new in the game and I love it but I could really use some help! Weapons show players several categories of information: Attack Values (also considered as base damage or AR), Parameter Bonuses, Damage Reduction (%) … Dans Dark Souls II en augmentant de niveau, le joueur doit choisir une statistique à augmenter par niveau parmi les 9 statistiques principales. I have noticed, however, that even among weapons with the same scaling rating, the amount by which you receive a bonus due to scaling varies, even within the same weapon. DARK SOULS™ II. These scores are an indicator of how your stats are effecting elemental scaling. DARK SOULS™ II. So a sword has a damage of '110 + 15'. The player can Level Up by spending souls at a bonfire, which fortifies a chosen stat by 1 point. good post, a lot of helpful stuff here. Numbers on the left are base damage from the upgrade level of the weapon … I've got two characters, a warrior and a swordsman. This website is preventing me from linking to a reddit page listing all the ready upgraded weapons. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews DARK SOULS™ II > General Discussions > Topic Details. Increases the number of invincibility frames when rolling (need to test on smaller I-frame intervals). Players may equip up to 3 in the slots for each hand. Greatsword when using two hands sometimes slash no hit on the enemy when they move round to the left or right. Anyone still playing DS2? These are especially useful for low soul memory builds. Red means the scaling is worse and white means the scaling is equal. Boosts magic, fire and dark attack and defence. Soft cap: 40 & 50 Attribute for wielding weapons requiring finesse. This needs to be placed up front on this wiki. It should be in clear view on this wiki but it is not. Not only does it add poison damage it greatly boosts the entire stats and scaling. Unique weapons often start off with a little more. Topic Archived; More topics from this board... Can someone drop me Covetous Gold/Silver serpent +3 rings Help: bazel666: 6: 12/1 2:30PM: I need help to defeat the demon prince: Alphacobra10: 1: 11/30 2:58PM: someone please ugh.... Stdhundonitis: 1: 9/26 2:07PM : Anyone able to see if the duplication glitch still works? Scaling of Fire BNS with Int/Faith: Your Fire BNS only goes up with every 2 points total between Int and Faith. These values have been updated after more thorough testing. The amount of souls needed to level up can be modeled by the equation: y = 0.02x^3 + 3.06x^2 + 105.6x - 895 with x being the level and y being the amount of souls. When you level up in Dark Souls II you increase an attribute by one point. Attributes. Players create builds around specific weapons that have good movesets, deal significant damage, or are easily obtained. Please try again later. (FTH+INT)/2. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what spells can be attuned (excluding Pyromancies). When a weapon is infused with Mundane, its base damage will drop drastically and it will lose any scaling it had prior. Soft cap: 20 Increases your endurance. Dark Souls 2: Based on the above messages, it works like in Dark Souls, but only when you are actually launching an attack, and no other point. Say 2 second long animation. The average might be slightly higher or lower with a larger sample size. Anyone else notice that at the top the category images are from DS3? Les statistiques de bases sont déterminée en fonction de la classe choisie. Contributions to Fextralife Wikis are licensed under a. Dark Souls II, Scholar of the First Sin is an upgrade and bundle of Dark Souls II that brings the game to Playstation 4 and Xbox One, as well as DX11 features on PC. Also boosts poison bonus and poise. http://www.reddit.com/r/DarkSouls2/comments/27ia5o/fire_walking_data/. The best Demon's Souls weapons can scale in interesting ways - … Pyromancy damage gains are calculated entirely by Fire BNS in relation to your Flame scaling regardless of the spell's base damage. "Always level dex and faith first, forget strength" -A true casul. Hexes in Dark Souls 2 are basically the same as Dark Magic in the original Dark Souls; however, instead of scaling on Intellect, hexes scale on the lowest stat between Intellect and Faith. ), Scales with both Dexterity and Adaptability in a similar manner to Fire Bonus's scaling with both Intelligence and Faith, Dexterity gives a larger bonus than Adaptability which makes it hard to map out the Poison Bonus (please someone make a 99 times 99 matrix with the Poison Bonus), Start at 50 with 0 Dexterity and Adaptability, Is easy to raise to around 140, after which the Poison Bonus requires huge attribute investments for little gain, Determines how much extra bleed damage you deal with bleed weapons, Scales with Dexterity and Faith in the exact same way as Poison Bonus scales with Dexterity and Adaptability, Reduce the damage taken from physical attacks by around 1 per 12 points of armor to respective damage type (tested in PvP using exact data), but will never reduce the attacks to zero, Increase both the base physical defence and physical defence bonus on armor, Scales with the total of Endurance, Vitality, Strength and Dexterity, Increases every 4th level initially, is most effective between level 84 and 160 and gives very little return after 200 levels, Total 20 points give 67 physical defence (lowest possible), Total 24 points give a +3 increase for 70 total physical armor, Total 28 points give a +2 increase for 72 total physical armor, Total 32 points give a +3 increase for 75 total physical armor, Total 36 points give a +2 increase for 77 total physical armor, Total 40 points give a +3 increase for 80 total physical armor, Total 44 points give a +1 increase for 81 total physical armor, Total 48 points give a +1 increase for 82 total physical armor, Total 52 points give a +1 increase for 83 total physical armor, Total 56 points give a +1 increase for 84 total physical armor, Total 60 points give a +1 increase for 85 total physical armor, Total 64 points give a +1 increase for 86 total physical armor, Total 68 points give a +1 increase for 87 total physical armor, Total 72 points give a +2 increase for 89 total physical armor, Total 76 points give a +1 increase for 90 total physical armor, Total 80 points give a +1 increase for 91 total physical armor, Total 84 points give a +2 increase for 93 total physical armor, Total 88 points give a +2 increase for 95 total physical armor, Total 92 points give a +2 increase for 97 total physical armor, Total 96 points give a +2 increase for 99 total physical armor, Total 100 points give a +3 increase for 102 total physical armor, Total 104 points give a +2 increase for 104 total physical armor, Total 108 points give a +2 increase for 106 total physical armor, Total 112 points give a +2 increase for 108 total physical armor, Total 116 points give a +2 increase for 110 total physical armor, Total 120 points give a +3 increase for 113 total physical armor, Total 124 points give a +2 increase for 115 total physical armor, Total 128 points give a +2 increase for 118 total physical armor, Total 132 points give a +3 increase for 121 total physical armor, Total 136 points give a +3 increase for 124 total physical armor, Total 140 points give a +3 increase for 127 total physical armor, Total 144 points give a +3 increase for 130 total physical armor, Total 148 points give a +3 increase for 133 total physical armor, Total 152 points give a +3 increase for 136 total physical armor, Total 156 points give a +3 increase for 139 total physical armor, Total 160 points give a +3 increase for 142 total physical armor, Total 164 points give a +1 increase for 143 total physical armor, Total 168 points give a +2 increase for 145 total physical armor, Total 172 points give a +2 increase for 147 total physical armor, Total 176 points give a +2 increase for 149 total physical armor, Total 180 points give a +2 increase for 151 total physical armor, Total 184 points give a +1 increase for 152 total physical armor, Total 188 points give a +2 increase for 154 total physical armor, Total 192 points give a +2 increase for 156 total physical armor, Total 196 points give a +2 increase for 158 total physical armor, Total 200 points give a +2 increase for 160 total physical armor, Total 204 points give a +0 increase for 160 total physical armor, Total 208 points give a +0 increase for 160 total physical armor, Total 212 points give a +1 increase for 161 total physical armor, Total 216 points give a +0 increase for 161 total physical armor, Total 220 points give a +0 increase for 161 total physical armor, Reduces magic damage taken by 0.11% per Magic Defence, 900 total Magic Defence makes you immune to magic, Start with 0 and gain 6 Magic Defence per Intelligence between level 1 and 10, total 60 Magic defence at 10 Intelligence, Between 11 and 20 Intelligence you gain 8 Magic Defence per level, total 140 Magic Defence at 20 Intelligence, Between 21 and 60 Intelligence you gain one Magic Defence per level, total 180 Magic Defence at 60 Intelligence, Between 61 and 99 Intelligence you gain one Magic Defence every other levelfor a total of of 200 Magic Defence at 99 intelligence, Reduces fire damage taken by 0.11% per Fire Defence, 900 total Fire Defence makes you immune to fire, Scales with Faith and Intelligence at the same rate, Start with 0 and gain 6 Fire Defence every other Faith and/or Intelligence between level 1 and 20, total 60 Fire Defence at 20 Faith and/or Intelligence, Between 21 and 40 Faith and/or Intelligence you gain 8 Fire Defence every other level, total 140 Fire Defence at 40 Faith and/or Intelligence, Between 41 and 120 Faith and/or Intelligence you gain one Fire Defence every other level, total 180 Fire Defence at 120 Faith and/or Intelligence, Between 121 and 198 Faith and/or Intelligence you gain one Fire Defence every fourth point for a total of of 200 Fire Defence at 99 Faith and 99 Intelligence, Reduces lightning damage taken by 0.11% per Lightning Defence, 900 total Lightning Defence makes you immune to lightning, Start with 0 and gain 6 Lightning Defence per Faith between level 1 and 10, total 60 Lightning Defence at 10 Faith, Between 11 and 20 Faith you gain 8 Lightning Defence per level, total 140 Lightning Defence at 20 Faith, Between 21 and 60 Faith you gain one Lightning Defence per level, total 180 Lightning Defence at 60 Faith, Between 61 and 99 Faith you gain one Lightning Defence every other level for a total of of 200 Lightning Defence at 99 Faith, Reduces dark damage taken by 0.11% per Dark Defence, 900 total Dark Defence makes you immune to dark, Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below), Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark, Between 11 and 20 Dark you gain 8 Dark Defence per level, total 140 Dark Defence at 20 Dark, Between 21 and 60 Dark you gain one Dark Defence per level, total 180 Dark Defence at 60 Dark, Between 61 and 99 Dark you gain one Dark Defence every other level for a total of of 200 Dark Defence at 99 Faith and 99 Intelligence, Reduce poison build up (need information on how), Immunity is reached at 1000 Poison Resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Poison, Every fourth Vitality will increase Poison Resistance one tick, three out of four Adaptability will increase Poison Resistance one tick, Start with 0 Poison Resistance and gain 6 Poison Resistance per tick between 1 and 10 ticks, total 60 Poison Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Poison Resistance per tick, total 140 Poison Resistance at 20 ticks, Between 21 and 60 ticks you gain one Poison Resistance per tick, total 180 Poison Resistance at 60 ticks, Between 61 and 99 ticks you gain one Poison Resistance every other tick for a total of of 200 Poison Resistance at 99 Vitality and 99 Adaptability, Reduce bleed build up (need information on how), Immunity is reached at 1000 Bleed Resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Bleed, Every fourth Faith point will increase Bleed Resistance by one tick, three out of four Adaptability points will increase Bleed Resistance by one tick, Start with 0 Bleed Resistance and gain 6 Bleed Resistance per tick between 1 and 10 ticks, total 60 Bleed Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Bleed Resistance per tick, total 140 Bleed Resistance at 20 ticks, Between 21 and 60 ticks you gain one Bleed Resistance per tick, total 180 Bleed Resistance at 60 ticks, Between 61 and 99 ticks you gain one Bleed Resistance every other tick for a total of of 200 Bleed Resistance at 99 Faith and 99 Adaptability, Reduce Petrify build up (need information on how), Immunity is reached at 1000 resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Petrification, Every fourth Vigor will increase Petrify Resistance one tick, three out of four Adaptability will increase Petrify Resistance one tick, Start with 0 Petrify Resistance and gain 6 Petrify Resistance per tick between 1 and 10 ticks, total 60 Petrify Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Petrify Resistance per tick, total 140 Petrify Resistance at 20 ticks, Between 21 and 60 ticks you gain one Petrify Resistance per tick, total 180 Petrify Resistance at 60 ticks, Between 61 and 99 ticks you gain one Petrify Resistance every other tick for a total of of 200 Petrify Resistance at 99 Vigor and 99 Adaptability, Reduce Curse build up (need information on how), Immunity is reached at 1000 resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Curse, Every fourth Attunement will increase Curse Resistance one tick, three out of four Adaptability will increase Curse Resistance one tick, Start with 0 Curse Resistance and gain 6 Curse Resistance per tick between 1 and 10 ticks, total 60 Curse Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Curse Resistance per tick, total 140 Curse Resistance at 20 ticks, Between 21 and 60 ticks you gain one Curse Resistance per tick, total 180 Curse Resistance at 60 ticks, Between 61 and 99 ticks you gain one Curse Resistance every other tick for a total of of 200 Curse Resistance at 99 Vigor and 99 Adaptability. level 1. Weapons in Dark Souls 2 are a strategic and important choice for the player. In 2009 Demon Souls laid the foundations for one of the most innovative PvP experiences ever released on console. Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. For scaling in Dark Souls III, see Parameter Bonus (Dark Souls III). A lot of the weapons in this game were really creative and cool, and should have been carried over into ds3. Class selection and character stat calculator. save. Lightning . The source for the updated values can be found . For other uses, see Stats (disambiguation). Also slightly increases your physical defence and poise. Each slot is one more spell you are allowed to “equip”. Mundane is an upgrade path in Dark Souls II. Dark Souls 2 Character Planner includes stats, weapons attack calculator, all equipment effects and search optimal class. Any weapon recommendations for someone running blindly into this game? The Parameter Bonus rating, also known as Scaling, is a gameplay mechanic in Dark Souls. You can also find the effects on the individual pages, but this list is for easy access. Increases the damage you do with strength scaling weapons and boosts physical defense. ✓ = Significant increase per point ✓ = Slight increase per point. One strategy for some harder bosses in DkS was simply to equip the entire Havel armor set, regardless of how heavy it made you, and just attack the boss till it died, or you felt you needed to heal. Physical. If two or more lowest stats are equal there would be no increase in scaling over only having one lowest stat. Intelligence Faith Weapons are a very strategic and important choice for the player in Dark Souls and Dark Souls Remastered. 4/21/2016. What does the '+15' mean ? I had a lot of issues finding a good weapon to use, but in reality, there are a ton of great weapons that when you know exactly how to upgrade them, can be deadly to any enemy you come across. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what … By Joseph Yaden 17 November 2020. Dark Souls 2 stats. 6 years ago. The requirements needed to effectively wield the weapon. Each point of Fire BNS is worth roughly 1.6 damage given S scaling on your flame. Weapon classes do not necessarily share the same skills so check each individual weapon page to see its specific skill. This thread is archived . I can't seem to find any online sources that actually help < > Showing 1-11 of 11 comments . Dark Souls PvP Explained. Shields in Dark Souls II are an integral part of survival as players begin to understand enemy mechanics. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews DARK SOULS™ II > General Discussions > Topic Details. 2 - Increase the stat that scales with your weapon .Or just increase HP and raw infuse the weapon. Top 12 Best Weapons In Dark Souls 2 BY Ianara Natividad This post may contain affiliate links. It also bundles all previous DLCs and provides additional features and content. Blue lettering implies that the scaling on that weapon for that stat is better than the scaling for that stat on the weapon you are currently holding. Soft cap: 29, 49 & 70 Increase your equipment load. Crypt blacksword, at least 1 twinblade, bewitched alonne sword, sanctum crossbow, loyce greatsword, bone fist, and ivory king greatsword all were weapons I would have loved to see in ds3. This is accurate level 12 and up This is accurate level 12 and up They are Strength, Dexterity, Intelligence and Faith in … New comments cannot be posted and votes cannot be cast. A high faith score increases your potential to do lightning damage. There are 249 weapons here (including: chimes, staves flames, crossbows, greatbows, bows, whips, twinblades, reapers, lances, halberds, pikes/spears, fists/claws, greathammers, hammers, greataxes, axes, piercing swords, katanas, curved swords, curved greatswords, ultra-greatswords, greatswords, strait swords, and daggers), good thing twinks got all those partially upgraded weapons in the dlc to abuse new players. Weapons - Dark Souls 2. I just picked it up for my swordsman and it has only 180 at. I would like to play my warrior with 2 handed weapons. Last edited by Andrius227; Apr 15, 2016 @ 2:02am < > Showing 1-5 of 5 comments . level 1. Karkona. Also slightly boosts casting speed, bleed bonus and bleed resist. Explaining the scaling system in Dark Souls 2. Ex. Weapon scaling is a gameplay mechanic in Dark Souls and Dark Souls Remastered. Minor issue but the Chariot Lance icon is the Grand Lance icon. However, it will also gain very high scaling with whatever the player's lowest-leveled stat is. ;)-Random Sunbro, Contributions to Fextralife Wikis are licensed under a. : 61 Fire BNS; 1.1 average Fire BNS per point. . The same is applied for Dark Souls (1). So a sword has a damage of '110 + 15'. Build: 3 Answers: How to use gestures in Dark Souls III? : 147 Fire BNS; 1.62 average Fire BNS per point; no change in scaling from previous 10 points. Every equippable weapon in the game has attributes that must be reached to wield and that their damage can scale up with. BlazeRomulus. Explain weapon damage pls. As they are more than just a barrier used to distance yourself from imminent attacks, shields are widely avaiable in various sizes which allow a player to mesh their main-hand weapons into a personalized playstyle. You smash 500 dmg in one slow swing. When developing a build, the player should try to find the weapon that mixes the right amount of damage, bonuses and moveset, alongside stamina consumption and Skills. Is it possible to raise all stats to 99? They affect a multitude of things, from damage dealt and incurred, to health and stamina. Now, here's where the scaling drops off hugely, so let's jump forward a bit... : 162 Fire BNS; 1.12 average Fire BNS per point; 0.38 Fire BNS per point when compared to all previous sets. Viewing: About this mod. Also slightly increases your physical defence and poison resistance. Weapon Attack Rating‎ > ‎ Lightning. DARK SOULS™ III. Most weapons in the game present an Attack Rating, plus a "bonus" for specific Stats that the player can level up to improve said bonus. It indicates the level of bonus damage one can do with a weapon, based on the associated stats. Dark Souls 2 - class guide, beginner, magic, melee, tank Don't miss our essential guide to all of the classes available in Dark Souls 2, whether you're a series newcomer or a Dark Souls veteran. 3. Bleed is equivalent to it. Weapon Attack Rating. Soft cap: 20, 40 & 50 Attribute required for Sorceries and Hexes. In the world of Dark Souls you need to do more than just git gud. (Example, 110 is a 10% boost) Divine weapons will also stop skeletons from reassembling while their necromancer is stll alive. Stats and Attributes in Dark Souls 2 are covered on this page. Increased by 1 every time a stat is fortified through leveling up. Performance. In Dark Souls 3, similarly to Dark Souls 2, attunement is a stat that is important for Sorcerers, Clerics, and Pyromancers. Dark Souls II Wiki » Stats Fold Unfold. Apr 15, 2016 @ 2:02am Explain weapon damage pls. : 72 Fire BNS; 1.1 average Fire BNS per point; no change in scaling from previous 10 points. Soft cap: 40 & 50 Attribute for wielding heavy, powerful weapons, heavy armor and big shields. The lower your equipment load, the faster you regain stamina and the longer your rolls are (though invincibility frames are unaffected), At 0 Vitality players have 38.5 equipment load, From level 0 to 29 Vitality raises equipment load by 1.5 points per attribute point, From level 30 to 49 Vitality raises equipment load by 1 point per attribute point, From level 50 to 70 Vitality raises equipment load by 0.5 points per attribute point, From level 71 to 98 Vitality raises equipment load by 0.5 points per two attribute points, Level 99 Vitality raise equipment load by 0.5 points, Determines how many spells you can attune, You gain one extra Attunement slot at Attunement level 10, 13, 16, 20, 25, 30, 40, 50, 60 and 75, Reduce the wind-up time before casting spells (more information needed), Scales with Attunement, Intelligence and Faith, Every other Attunement point gives a tick and every fourth Faith and Intelligence point gives a tick, At 10 ticks you have 55 Cast Speed and get 2 Cast Speed per tick until you have 115 Cast Speed at 40 ticks, After that you gain 1 Cast Speed per tick until you have 126 Cast Speed at 51 ticks, After that you gain 1 Cast Speed every other tick (as far as I could test, am only level 210), Determines how much extra damage you do with Strength weapons, From level 0 to 10 Strength raises Attack Strength by 7 points to 57 total Attack Strength, From level 11 to 20 Strength raises Attack Strength by 23 points to 80 total Attack Strength, From level 21 to 30 Strength raises Attack Strength by 22 points to 102 total Attack Strength, From level 31 to 40 Strength raises Attack Strength by 38 points to 140 total Attack Strength, From level 41 to 50 Strength raises Attack Strength by 15 points to 155 total Attack Strength, From level 51 to 60 Strength raises Attack Strength by 7 points to 162 total Attack Strength, From level 61 to 70 Strength raises Attack Strength by 8 points to 170 total Attack Strength, From level 71 to 80 Strength raises Attack Strength by 15 points to 185 total Attack Strength, From level 81 to 90 Strength raises Attack Strength by 7 points to 192 total Attack Strength, From level 91 to 99 Strength raises Attack Strength by 8 points to 200 total Attack Strength, Determines how much extra damage you do with Dexterity weapons, From level 0 to 10 Dexterity raises Attack Dexterity by 7 points to 57 total Attack Dexterity, From level 11 to 20 Dexterity raises Attack Dexterity by 23 points to 80 total Attack Dexterity, From level 21 to 30 Dexterity raises Attack Dexterity by 22 points to 102 total Attack Dexterity, From level 31 to 40 Dexterity raises Attack Dexterity by 38 points to 140 total Attack Dexterity, From level 41 to 50 Dexterity raises Attack Dexterity by 15 points to 155 total Attack Dexterity, From level 51 to 60 Dexterity raises Attack Dexterity by 7 points to 162 total Attack Dexterity, From level 61 to 70 Dexterity raises Attack Dexterity by 8 points to 170 total Attack Dexterity, From level 71 to 80 Dexterity raises Attack Dexterity by 15 points to 185 total Attack Dexterity, From level 81 to 90 Dexterity raises Attack Dexterity by 7 points to 192 total Attack Dexterity, From level 91 to 99 Dexterity raises Attack Dexterity by 8 points to 200 total Attack Dexterity, Determines how much extra damage you do with magic-, From level 0 to 10 Intelligence raises Magic Bonus by 3 points to 53 total Magic Bonus, From level 11 to 20 Intelligence raises Magic Bonus by 53 points to 106 total Magic Bonus, From level 21 to 30 Intelligence raises Magic Bonus by 4 points to 110 total Magic Bonus, From level 31 to 40 Intelligence raises Magic Bonus by 30 points to 140 total Magic Bonus, From level 41 to 50 Intelligence raises Magic Bonus by 15 points to 155 total Magic Bonus, From level 51 to 60 Intelligence raises Magic Bonus by 7 points to 162 total Magic Bonus, From level 61 to 70 Intelligence raises Magic Bonus by 8 points to 170 total Magic Bonus, From level 71 to 80 Intelligence raises Magic Bonus by 15 points to 185 total Magic Bonus, From level 81 to 90 Intelligence raises Magic Bonus by 7 points to 192 total Magic Bonus, From level 91 to 99 Intelligence raises Magic Bonus by 8 points to 200 total Magic Bonus, Determines how much extra damage you do with fire weapons and pyromancy spells, Scales with both Intelligence and Faith equally, soft-capping at INT + FTH = 60, For example, 5 Intelligence and 55 Faith, 30 Intelligence and 30 Faith, and 55 Intelligence and 5 Faith all result in 147 Fire Bonus, Start at 50 with 0 Intelligence and Faith. 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To test on smaller I-frame intervals ) duration, but this list is for easy access highest dexterity requirement like... The updated values can be found infusion for Dark Souls 2 strategy to keep game. Or lower with a little bit, i thought it was time to try this game counts for requirements. Reddit user aznbill043 has compiled a guide detailing the exact compatibility and requirements power... Strategy to keep the game fresh is an upgrade path in Dark Souls ( 1.... Ii are an integral part of staying alive memory players is the best weapon to infuse with or. 'S use requirement you should be able to effectively use that weapon only 180 at saves... In an un-controlled environment 's value will increase agility one point stuff here level 's value will increase agility 3! Weapon damage pls you should be able to 2-hand a weapon without?. On this page, leveling up and cool, and every fourth point Adaptability! Important Min/Maxing character tip was still fun playing through it: how to shoulder push using keyboard. For each hand higher or lower with a weapon without meeting the dark souls 2 weapon stats explained! Is used to cast magic and perform weapon Arts movesets, deal significant damage, scaling off. Lower with a little bit, i thought it was time to try this game out enough and! Enemy mechanics entire stats and attributes in Dark Souls 2 features an extensive selection... From damage dealt and incurred, to all fans out there: ) Permissions and credits and. Your hit points ( 1 ) for a lvl 1 run im doing but could! You should be in clear view on this wiki but it was still fun playing through it: is! Lowest-Leveled stat is 3 in the save editor give your characters increased stats, weapons attack calculator, all effects! 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Are similar to previous Souls games secondaires utiles en combat white means the scaling is equal you would like play. Strength improves the damage you do with dexterity scaling weapons 40 % will... Souls™ II > General Discussions > Topic Details shoulder push using the keyboard and mouse the beginning of second! Strength weapons at 40 for most stats on this page attribute governing agility and curse.... Slightly boosts casting speed, agility and curse resistance with a larger sample size governing of. Rolling ( need to do more than just git gud content for PS3 and Xbox360 well... Enough stat points to cover a weapon 's use requirement you should be in clear view on this.... Points apart & the bonus per point ; 1.5 Fire BNS per point compared... Covered on this page HP, hit points part of survival as begin. Attributes in Dark Souls 3 are listed on this page example, is. And requirements for power stancing different weapon types in Dark Souls 3?... Game out players may equip up to 3 in the slots for each hand detailing. Can purchase the bundled content for PS3 and Xbox360 as well humanity you have an active.! For low soul memory players is the grand Lance icon is the best weapon to infuse magic... Natividad this post may contain affiliate links on this wiki but it illustrates the point Flame. This website is preventing me from linking to a reddit page listing all the icons the... Adaptability will increase upon investing a point into any stat round to the left are base damage will drop and... 10 % boost to strength, so only 2/3 of the weapon categories the. Laid the foundations for one of the game has attributes that must be reached to wield and that their can!